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Foggy Barn - Breakdown & Project Files

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Foggy Barn - Breakdown & Project Files

Roughly 1 hour of narrated breakdown of my real-time Foggy Barn project. It covers my full workflow from references, project planning to final compositing using Blender, RealityScan, Unreal Engine and Nuke.

I created this breakdown to condensate and demystify the process of creating a real-time environment from someone with a "traditional" path-tracing background.

Video Tutorial:

Chapter 1 - References and Planning (05:50)

Chapter 2 - Blender Layout & Modeling (03:20)

Chapter 3 - House Photogrammetry and Cleanup (10:20)

Chapter 4 - Unreal Layout & Lighting (10:00)

Chapter 5 - Unreal Shading & Scattering (10:20)

Chapter 6 - Unreal Export Settings (02:10)

Chapter 7 - Nuke Compositing (14:20)

Bonus - Unreal "Fallout" Breakdown & Nuke setup (05:00)

Bonus – UE5 tips I wish I knew when starting out (03:00)


Files:

  • Exclusive Dash for Unreal Engine 5 30% Discount on perpetual licenses
  • House photogrammetry model (FBX + 8K/4K textures)
  • Notion Project Template to organize your projects and keep track of retakes
  • Blender scene
  • Nuke script (and custom gizmos + UI theme)
  • Raw renders + AOVs

Note: The Unreal Engine project is not included, as it contains third-party elements that cannot be redistributed.

Software version used: Blender 4.5, RealityScan 2.1, Unreal Engine 5.5, Nuke 14.

Note: Video content is stated as "breakdown", meaning that it's not a step-by-step tutorial and prior knowledge of the softwares listed above is necessary.

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