Foggy Barn - Breakdown & Project Files
Roughly 1 hour of narrated breakdown of my real-time Foggy Barn project. It covers my full workflow from references, project planning to final compositing using Blender, RealityScan, Unreal Engine and Nuke.
I created this breakdown to condensate and demystify the process of creating a real-time environment from someone with a "traditional" path-tracing background.
Video Tutorial:
Chapter 1 - References and Planning (05:50)
Chapter 2 - Blender Layout & Modeling (03:20)
Chapter 3 - House Photogrammetry and Cleanup (10:20)
Chapter 4 - Unreal Layout & Lighting (10:00)
Chapter 5 - Unreal Shading & Scattering (10:20)
Chapter 6 - Unreal Export Settings (02:10)
Chapter 7 - Nuke Compositing (14:20)
Bonus - Unreal "Fallout" Breakdown & Nuke setup (05:00)
Bonus – UE5 tips I wish I knew when starting out (03:00)
Files:
- Exclusive Dash for Unreal Engine 5 30% Discount on perpetual licenses
- House photogrammetry model (FBX + 8K/4K textures)
- Notion Project Template to organize your projects and keep track of retakes
- Blender scene
- Nuke script (and custom gizmos + UI theme)
- Raw renders + AOVs
Note: The Unreal Engine project is not included, as it contains third-party elements that cannot be redistributed.
Software version used: Blender 4.5, RealityScan 2.1, Unreal Engine 5.5, Nuke 14.
Note: Video content is stated as "breakdown", meaning that it's not a step-by-step tutorial and prior knowledge of the softwares listed above is necessary.